This update focuses on zombie bosses and their reward system.
We have listened to the community feedback and decided to change how rewards are issued.
There will now be a minimum damage that players need to inflict in order to receive a reward.
For Nemesis it is 300 HP and for Chargex it is 500 HP.
A new bonus of $5000 from both bosses has been added for players who deal the most damage.
Chargex finishing move bonus has been removed and the XP reward has been increased to 800.
Overall, what this means is bigger rewards for fighters and no more rewards for campers.
Other than the reward system, there were also a few other improvements.
The bug which made Nemesis shoot multiple rockets has been fixed and Nemesis map icon has been changed to Loco (blue skull).
Another bug that made special zombies spawn inside houses has also been fixed.
Zombie spawn rate in un-alerted zones has been reduced.
We have listened to the community feedback and decided to change how rewards are issued.
There will now be a minimum damage that players need to inflict in order to receive a reward.
For Nemesis it is 300 HP and for Chargex it is 500 HP.
A new bonus of $5000 from both bosses has been added for players who deal the most damage.
Chargex finishing move bonus has been removed and the XP reward has been increased to 800.
Overall, what this means is bigger rewards for fighters and no more rewards for campers.
Other than the reward system, there were also a few other improvements.
The bug which made Nemesis shoot multiple rockets has been fixed and Nemesis map icon has been changed to Loco (blue skull).
Another bug that made special zombies spawn inside houses has also been fixed.
Zombie spawn rate in un-alerted zones has been reduced.