Infection v1.1
Posted: Sun Apr 01, 2018 7:46 pm
The goal of this update is to balance the infection system and zombie mode gameplay.
Zombie players will now take two times less damage to increase their chances against human players. Eating humans will now suppress the infection for 5 minutes instead of 3. In order to address some other problems such as reconnecting while in combat, a PvP combat timer and anti-disconnect measure was added for zombie players.
Disconnecting while in zombie mode will no longer reset your mutation progress or hunger.
This release also includes the addition of 5 new achievements and some bug fixes such as players not being moved to the zombie team.
Zombie players will now take two times less damage to increase their chances against human players. Eating humans will now suppress the infection for 5 minutes instead of 3. In order to address some other problems such as reconnecting while in combat, a PvP combat timer and anti-disconnect measure was added for zombie players.
Disconnecting while in zombie mode will no longer reset your mutation progress or hunger.
This release also includes the addition of 5 new achievements and some bug fixes such as players not being moved to the zombie team.