Be The Zombie
Posted: Sat Dec 23, 2017 9:35 am
Happy holidays everyone. Today we bring you a new gameplay element to Epic-Row.
Players can now become infected with the zombie virus. The infection has multiple stages.
Stage 1
This is the beginning of the viral infection. Players can become infected by coming into contact with walkers or eating zombie flesh. The afflicted may experience symptoms such as choking, vomiting, impaired vision and poor coordination.
The first stage of the infection can be fully cured using the antidote, which can be purchased at the drug store.
Stage 2
At this point, the infection can no longer be cured. Antidote will only suppress the progression for 5 minutes (5 in-game hours).
Stage 3
Players below level 8 will die at the end to the second stage. Higher level players will progress to the third stage and become zombies.
However, the infection is not yet over. Zombie players will have to keep eating human flesh in order to sustain their immune system and prevent the virus from overtaking their body. Dead human players can be eaten by going near them and pressing the 'H' key. This will restore the zombie's health and suppress the infection.
Zombie players will also unlock special mutations every 10 minutes (10 in-game hours). These mutations include:
Hunter vision - See humans through walls and have a thermal vision (replaces bloody screen).
Hopper legs - Jump much higher.
Smoker - Drag players to you or drag yourself to any nearby location (30 seconds cooldown).
Stage 4
If zombie players will not eat enough human flesh, the virus will progress to the final stage, which will kill the player and replace them with a global walker.
Gameplay
Like any other zombie, viral zombies won't be able to enter safezones or shops. They will not be able to use weapons, vehicles or inventory. Any weapons that a player had prior to the infection will be removed.
Other zombies will not attack the player unless they are provoked. This does not apply to Chargex.
Zombie players will inflict 20 extra points of damage by punching someone.
The reward system works similarly to PvP. For each kill, you will receive a money reward which will depend on how much money does the victim have. You can earn up to 2500 per 1 kill. Human players killed by zombie players will lose that amount of money.
Human players who kill zombie players will earn 10 XP and take up to $1000 from their victim.
There is a 25% chance that global zombies will drop zombie flesh if they are killed using a knife, katana or chainsaw.
Zombie players will be marked by a red blip on the map to help identify them.
VIP players who become zombies won't be able to use Jetpack, change their skin to a non-zombie one, take weapons or enter the VIP club.
Players can now become infected with the zombie virus. The infection has multiple stages.
Stage 1
This is the beginning of the viral infection. Players can become infected by coming into contact with walkers or eating zombie flesh. The afflicted may experience symptoms such as choking, vomiting, impaired vision and poor coordination.
The first stage of the infection can be fully cured using the antidote, which can be purchased at the drug store.
Stage 2
At this point, the infection can no longer be cured. Antidote will only suppress the progression for 5 minutes (5 in-game hours).
Stage 3
Players below level 8 will die at the end to the second stage. Higher level players will progress to the third stage and become zombies.
However, the infection is not yet over. Zombie players will have to keep eating human flesh in order to sustain their immune system and prevent the virus from overtaking their body. Dead human players can be eaten by going near them and pressing the 'H' key. This will restore the zombie's health and suppress the infection.
Zombie players will also unlock special mutations every 10 minutes (10 in-game hours). These mutations include:
Hunter vision - See humans through walls and have a thermal vision (replaces bloody screen).
Hopper legs - Jump much higher.
Smoker - Drag players to you or drag yourself to any nearby location (30 seconds cooldown).
Stage 4
If zombie players will not eat enough human flesh, the virus will progress to the final stage, which will kill the player and replace them with a global walker.
Gameplay
Like any other zombie, viral zombies won't be able to enter safezones or shops. They will not be able to use weapons, vehicles or inventory. Any weapons that a player had prior to the infection will be removed.
Other zombies will not attack the player unless they are provoked. This does not apply to Chargex.
Zombie players will inflict 20 extra points of damage by punching someone.
The reward system works similarly to PvP. For each kill, you will receive a money reward which will depend on how much money does the victim have. You can earn up to 2500 per 1 kill. Human players killed by zombie players will lose that amount of money.
Human players who kill zombie players will earn 10 XP and take up to $1000 from their victim.
There is a 25% chance that global zombies will drop zombie flesh if they are killed using a knife, katana or chainsaw.
Zombie players will be marked by a red blip on the map to help identify them.
VIP players who become zombies won't be able to use Jetpack, change their skin to a non-zombie one, take weapons or enter the VIP club.