Inventory
Posted: Mon May 29, 2017 4:23 pm
An inventory system has been added to the server.
Players can access it by pressing the 'i' key.
At the moment, there are four different item categories but not all of them will be used yet:
The food category will consist of food items that can restore your health or give you other kind of boosts.
The aid category has replaced the drug system.
The ingredients category is currently used for weed farming items but it will later be extended in the upcoming crafting system update.
The miscellaneous category will be used for all other kinds of items.
Each item has its weight. By default player can carry 100 pounds. If you try to carry more than that, you will become over encumbered and lose the ability to sprint.
We do have plans to add ways of increasing maximum carry weight later on.
We will gradually integrate various game items to the inventory and add new ones in the future.
Drug system
Everyone's drugs have been reset and the money has been refunded (full price).
Weed stays the same.
DMT has been renamed to Dextroamphetamine.
Coke has been replaced with Adrenaline.
Heroin has been replaced with Morphine.
Adrenaline effect: Slows down time. Player will inflict 2x damage to local walkers.
Morphine effect: Player takes 2x less damage.
Drug duration has been changed to 1 minute but the prices were reduced.
You can no longer stack drug effect duration and they will not save after you disconnect.
Drug trading is no longer available.
Cannabis seeds and THC have been turned into items and will therefore be saved to your account.
There is no more limit to how many cannabis you can have.
Changed drug laboratory blip to Hospital.
Added new entrance markers.
Added support for notifications.
Drug shop GUI has been redesigned.
This update also includes the progress bar add-on, which will enhance user experience.
Progress bars will replace timers when performing various tasks. They will provide a visual representation of task's progress.
Currently, it is applied to harvesting cannabis and extracting THC but it will be used for other tasks in the future.
Players can access it by pressing the 'i' key.
At the moment, there are four different item categories but not all of them will be used yet:
The food category will consist of food items that can restore your health or give you other kind of boosts.
The aid category has replaced the drug system.
The ingredients category is currently used for weed farming items but it will later be extended in the upcoming crafting system update.
The miscellaneous category will be used for all other kinds of items.
Each item has its weight. By default player can carry 100 pounds. If you try to carry more than that, you will become over encumbered and lose the ability to sprint.
We do have plans to add ways of increasing maximum carry weight later on.
We will gradually integrate various game items to the inventory and add new ones in the future.
Drug system
Everyone's drugs have been reset and the money has been refunded (full price).
Weed stays the same.
DMT has been renamed to Dextroamphetamine.
Coke has been replaced with Adrenaline.
Heroin has been replaced with Morphine.
Adrenaline effect: Slows down time. Player will inflict 2x damage to local walkers.
Morphine effect: Player takes 2x less damage.
Drug duration has been changed to 1 minute but the prices were reduced.
You can no longer stack drug effect duration and they will not save after you disconnect.
Drug trading is no longer available.
Cannabis seeds and THC have been turned into items and will therefore be saved to your account.
There is no more limit to how many cannabis you can have.
Changed drug laboratory blip to Hospital.
Added new entrance markers.
Added support for notifications.
Drug shop GUI has been redesigned.
This update also includes the progress bar add-on, which will enhance user experience.
Progress bars will replace timers when performing various tasks. They will provide a visual representation of task's progress.
Currently, it is applied to harvesting cannabis and extracting THC but it will be used for other tasks in the future.